Game concepts

Razor Trail Survivors aims to combine many game elements and mechanics into a coherent, fun, deep and long-lasting experience. While most progression in the game can be made while idle, there are many areas where direct interaction is needed or helpful. Here is a list of the most important concepts and their explanation.

Actions
Actions are, as the name implies, processes executed by the player in order to achieve a result, for example smelt steel. Usually actions have a related skill, a base timer, a set of requirements, a base success rate and one or more results.

In the smelt steel example, the related skill is crafting, the base timer is 70 seconds, the requirements include having 2 units of iron and 1 unit of coal, the base success rate is 95% and the results are the production of 1 unit of steel and getting 9 XP.

Timer
Timer is a count-down of seconds until a certain action is executed. Base timer is the base value for a timer that can be modified (usually decreased) by using tools or consumables.

Keep-alive
Keep-alive is a simple captcha that pops-up periodically and stops the game execution. This is used to prevent complete idle playing and give a small advantage to active players.

Traveling
Traveling is an action that moves the player from one location to another, allowing him/her to perform actions available at the new location.

Equipment
Equipment is a general term that encompasses weapons, armor and tools.

Equipment tab is the menu tab where the player can view and equip their gear.

Inventory
Inventory is the set of resources, consumables and equipment the player is currently carrying.

The inventory tab can be accessed through the top menu at any time.

Effect
Effect is a temporary change to a player's stats or conditions. It can affect numeric variables (hitpoints, XP, damage, timers, etc) or others. Effects can be applied by equipment, locations, actions, enemies and consumables.

Houses
Houses are player-owned structures that allow their owner to store resources and equipment.

Gardens
Gardens are player-owned structures that allow their owner to plant and harvest vegetables using the gathering skill.